Plate Charge
Typically, only DDP chips (one comes with each iC) may be
used
for the Plate Charge. The plates have raised bumps on them that push
two recessed buttons on the side of the receptors at the top of the iC.
You can get around this by using a paper clip or other item that can
push two small recessed buttons at once.
These codes will give you items ranging from accessories to
weapons to special food. You may also get into a battle to win special
items.
The codes refer to the Pattern Bar display. 0 = OFF/No Line; 1 = ON/Line
L and R refer to the buttons to the left and the right of the receptors.
For Example:
00110 = Sensor #3 and 4 ON.
10110 = Sensor #1, 3, and 4 ON.
All codes have 1 for the 3rd digit.
CODE |
L/R |
Result |
00111 |
L |
Beast Claw |
10101 |
L |
BATTLE (MetalGreymon) |
01110 |
L |
Poop Hat |
10110 |
L |
Chocolate |
01111 |
L |
Jungle Needle |
11101 |
L |
All Digisoul |
11110 |
L |
Dragon Sword |
10111 |
L |
Dark Darkness |
11111 |
L |
BATTLE (LadyDevimon) |
00110 |
R |
Fowl Tornado |
10100 |
R |
Machine Knuckle |
00111 |
R |
Wafers |
10101 |
R |
Holy Saint |
01110 |
R |
Water Drop |
01111 |
R |
Poop Hat |
11110 |
R |
BATTLE (Angewomon) |
10111 |
R |
All Digisoul |
11111 |
R |
BATTLE (WereGarurumon) |
00111 |
LR |
Beast Claw |
10101 |
LR |
Holy Saint |
01110 |
LR |
Ramune |
01111 |
LR |
Pineapple |
11110 |
LR |
Dragon Sword |
10111 |
LR |
BATTLE (Dukemon) |
11111 |
LR |
BATTLE (Kuwagamon) |
|